| Bryce has multiple options for creating and deleting keyframes
for an animation. Creation is fairly simple. By moving the timeline to the
desired time and clicking the + sign next to the image of the key, an keyframe is
created. This is applicable in multiple labs in Bryce. A keyframe represents the current attributes for the object. Bryce will interpolate the frames between the previous keyframe and the current one to provide animation between the two keyframes. Keyframes can be set for motion, rotation, size, materials, skies and more. |
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| By selecting the "autokey" feature, you can also have Bryce automatically create keyframes when you change an object's attributes. | ![]() |
| Special note about Autokey. If you have a large scene, you can benefit by turning autokey off. This way Bryce will not check every object in the scene between every adjustment you make. It does this to determine if there is a change made. If the scene is large, this attribute can significantly slow Bryce down. |
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| Deleting a single keyframe is also fairly simple. By moving the timeline to the desired time, when you click the - symbol next to the image of the key, the keyframe will be deleted for the currently selected object. | |
| Perhaps you have many objects that have keyframes and you are unsure which time applies to which object You can quickly jump between keyframes for a selected object within a Bryce animation by pressing the previous keyframe or next keyframe buttons. You can then delete the keyframe. | ![]() |
| Perhaps you have a long animation and you would like to delete the all of the keyframes for a certain object. You can do this as well. Select the object and enter the Advanced Animation Lab. | ![]() |
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| Once in the lab, shift click the name of the object and a menu will appear. Simply select "Delete all keyframes" and all the keyframes for that object will be deleted. | ![]() |
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| Special note for this feature: If you delete all keyframes for an object, the object will inherit the properties it currently exhibits on the timeline. For example: Assume you have a sphere that exhibits the following properties:
If you are at frame 1 and delete all the keyframes, the object will inherit all the attributes it currently exhibits for that frame. However, if you are at frame 10 and delete all the keyframes, it will inherit the attributes it currently exhibits at that keyframe which is entirely different. Therefore, be sure you are at the proper time on the timeline and that the object displays the attributes you wish it to have before deleting all of its keyframes. |
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| Ok, so what if you want to delete ALL of the keyframes...every
keyframe in the animation for all objects. Perhaps you just want to start over. Can
you do this? Yep, you can! Hold down the Shift/Ctrl/Alt key and click the - next to the key image. |
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| You will be prompted with two message boxes. | ![]() Really, this is what the 1st box says! |
| Then it will be done. | ![]() |
| Special note: If you do this, you can NOT undo it. That's why its so hard to do. After all, how easy is it to hold 3 keys at once and click the mouse in the right place? Anyhow, don't do this unless you mean to! |
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| Well, that's all fine and good, but I can't find the camera in
the advanced animation lab and I only want to delete the keyframes for it. Can I? Yep, of course you can. The camera is unique entity unto itself and depending on which camera you are currently looking through, you see different things in Bryce. Since you animate the dolly camera and not the director camera, if your current view is through the dolly camera..you can't select it. Change your view to the director camera. |
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| Then select the camera by clicking it or by using the menu option. | ![]() |
| Now when you enter the Advanced Motion Lab, you can shift click it and delete all of its keyframes. | ![]() |
| Now that we've found the keys in Bryce..does anyone know where my car keys are? | |
This is not meant to be an all inclusive instruction on every possible way to have made the final image or produce the desired results. Bryce offers zillions of wonderful ways to replicate, multireplicate, reposition, etc. in its powerful interface. Experiment!